Cloyster artwork
#091

Cloyster

WaterIce
All data Standard/Form Gen 1

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Cloyster reads as a mixed attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outElectric, Grass, Fighting

These attack types are the first danger check before adding it to a team.

Battle Stats

HP50Atk95Def180Sp.Atk85Sp.Def45Speed70total525
HP 50
Atk 95
Def 180
Sp.Atk 85
Sp.Def 45
Speed 70
Type Check

What scares Cloyster?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGrassFightingRock
Resists
WaterIce
Immune to
None

Abilities / Passives

Passive effect

Shell Armor

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Skill Link

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Overcoat

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Weather Ball
Special · Normal PP 12

This move's type and power change depending on the weather at the time the move is used.

Light Screen
Status · Psychic Pow - · Acc - · PP 20

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Aurora Beam
Damage

Used to take knockouts or put enemies into finishing range.

Avalanche
Damage

Used to take knockouts or put enemies into finishing range.

Barrier
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (88 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources