Charcadet artwork
#935

Charcadet

Fire
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Charcadet reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outWater, Ground, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP40Atk50Def40Sp.Atk50Sp.Def40Speed35total255
HP 40
Atk 50
Def 40
Sp.Atk 50
Sp.Def 40
Speed 35
Type Check

What scares Charcadet?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
WaterGroundRock
Resists
FireGrassIceBugSteelFairy
Immune to
None

Abilities / Passives

Weather / type boost

Flash Fire

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

This passive becomes better with the right weather or attack type.
Punish / protect

Flame Body

Contact with the Pokémon may burn the attacker.

This passive makes attacking or disrupting the Pokemon more dangerous.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Sunny Day
Field control

Changes the field so some Pokemon become stronger.

Will-O-Wisp
Status · Fire Acc - · PP 16

The user shoots a sinister flame at the target to inflict a burn.

Flamethrower
Special · Fire PP 16

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Flare Blitz
Physical · Fire PP 16

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Heat Wave
Special · Fire PP 12

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Overheat
Special · Fire PP 8

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Disable
Status · Normal Acc - · PP 20

For four turns, the target will be unable to use whichever move it last used.

Astonish
Damage

Used to take knockouts or put enemies into finishing range.

Clear Smog
Damage

Used to take knockouts or put enemies into finishing range.

Confuse Ray
Damage

Used to take knockouts or put enemies into finishing range.

Destiny Bond
Damage

Used to take knockouts or put enemies into finishing range.

Ember
Damage

Used to take knockouts or put enemies into finishing range.

Endure
Damage

Used to take knockouts or put enemies into finishing range.

Facade
Damage

Used to take knockouts or put enemies into finishing range.

Fire Blast
Damage

Used to take knockouts or put enemies into finishing range.

Fire Spin
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (28 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources