Cetoddle artwork
#974

Cetoddle

Ice
All data Standard/Form Gen 9

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Cetoddle reads as a physical attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outFire, Fighting, Rock

These attack types are the first danger check before adding it to a team.

Battle Stats

HP108Atk68Def45Sp.Atk30Sp.Def40Speed43total334
HP 108
Atk 68
Def 45
Sp.Atk 30
Sp.Def 40
Speed 43
Type Check

What scares Cetoddle?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireFightingRockSteel
Resists
Ice
Immune to
None

Abilities / Passives

Passive effect

Thick Fat

Common Pokemon effect: reduces damage from Fire and Ice attacks. Champions-specific wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Snow Cloak

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Sheer Force

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Helping Hand
Status · Normal Pow - · Acc - · PP 20

The user assists an ally by boosting the power of that ally's attack.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Blizzard
Special · Ice PP 8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice Beam
Special · Ice PP 12

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Icy Wind
Special · Ice PP 16

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Body Press
Physical · Fighting PP 12

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

High Horsepower
Physical · Ground PP 12

The user fiercely attacks the target using its entire body.

Hyper Beam
Special · Normal PP 8

The target is attacked with a powerful beam. The user can't move on the next turn.

Hyper Voice
Special · Normal PP 12

The user attacks by letting loose a horribly loud, resounding cry.

Knock Off
Physical · Dark PP 20

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Stomping Tantrum
Physical · Ground PP 12

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Amnesia
Damage

Used to take knockouts or put enemies into finishing range.

Avalanche
Damage

Used to take knockouts or put enemies into finishing range.

Belly Drum
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (48 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources