
Castform (Rainy)
WaterUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Castform (Rainy) reads as a mixed attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Castform (Rainy)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Forecast
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
This passive becomes better with the right weather or attack type.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The target is blasted by a huge volume of water launched under great pressure.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
This move's type and power change depending on the weather at the time the move is used.
For four turns, the target will be unable to use whichever move it last used.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (70 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources