
Calyrex
PsychicGrassUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Calyrex reads as a mixed attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Calyrex?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Unnerve
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user assists an ally by boosting the power of that ally's attack.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
A seed is planted on the target. It steals some HP from the target every turn.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user compels the target to keep using the move it encored for three turns.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (69 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources