
Cacturne
GrassDarkUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Cacturne reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Cacturne?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Sand Veil
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Water Absorb
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
A seed is planted on the target. It steals some HP from the target every turn.
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
The target is attacked with a powerful beam. The user can't move on the next turn.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Browse moves (112 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources