Buzzwole artwork
#794

Buzzwole

BugFighting
All data Standard/Form Gen 7

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobBulky team piece

Buzzwole reads as a physical attacker from its current stats.

Speed readMedium speed

May need Tailwind, priority, or careful switching.

Watch outFire, Flying, Psychic

These attack types are the first danger check before adding it to a team.

Battle Stats

HP107Atk139Def139Sp.Atk53Sp.Def53Speed79total570
HP 107
Atk 139
Def 139
Sp.Atk 53
Sp.Def 53
Speed 79
Type Check

What scares Buzzwole?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
FireFlyingPsychicFairy
Resists
GrassFightingGroundBugDark
Immune to
None

Abilities / Passives

Stat swing

Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

This passive changes stats, so one turn can suddenly become stronger or safer.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

Back to Pokédex
Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Taunt
Status · Dark Acc - · PP 20

The target is taunted into a rage that allows it to use only attack moves for three turns.

Earthquake
Physical · Ground PP 12

The user sets off an earthquake that strikes every Pokémon around it.

Rock Slide
Physical · Rock PP 12

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Bug Bite
Physical · Bug PP 20

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

Close Combat
Physical · Fighting PP 8

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Bulk Up
Status · Fighting Pow - · Acc - · PP 20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Coaching
Status · Fighting Pow - · Acc - · PP 12

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Darkest Lariat
Physical · Dark PP 12

The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.

Dual Wingbeat
Physical · Flying PP 12

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

High Horsepower
Physical · Ground PP 12

The user fiercely attacks the target using its entire body.

Ice Punch
Physical · Ice PP 16

The target is attacked with an icy punch. This may also leave the target frozen.

Iron Head
Physical · Steel PP 16

The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Rock Tomb
Physical · Rock PP 16

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Stomping Tantrum
Physical · Ground PP 12

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Roost
Status · Flying Pow - · Acc - · PP 8

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Body Slam
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (65 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources