
Bellsprout
GrassPoisonUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Bellsprout reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Bellsprout?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Chlorophyll
Boosts the Pokémon's Speed stat in harsh sunlight.
This passive changes move order or helps the Pokemon act first.Gluttony
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Changes the field so some Pokemon become stronger.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user scatters a cloud of soporific dust that puts the target to sleep.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
This move enables the user to attack first. This move fails if the target is not readying an attack.
This move's type and power change depending on the weather at the time the move is used.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (80 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources