Arrokuda artwork
#846

Arrokuda

Water
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Arrokuda reads as a physical attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outElectric, Grass

These attack types are the first danger check before adding it to a team.

Battle Stats

HP41Atk63Def40Sp.Atk40Sp.Def30Speed66total280
HP 41
Atk 63
Def 40
Sp.Atk 40
Sp.Def 30
Speed 66
Type Check

What scares Arrokuda?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
ElectricGrass
Resists
FireWaterIceSteel
Immune to
None

Abilities / Passives

Speed plan

Swift Swim

Common Pokemon effect: boosts Speed in rain. Champions-specific wording is still being verified.

This passive changes move order or helps the Pokemon act first.
Passive effect

Propeller Tail

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

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Protect
Status · Normal Pow - · Acc - · PP 8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Status · Water Pow - · Acc - · PP 8

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Double-Edge
Physical · Normal PP 16

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Aqua Jet
Physical · Water PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Flip Turn
Physical · Water PP 20

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Hydro Pump
Special · Water PP 8

The target is blasted by a huge volume of water launched under great pressure.

Liquidation
Physical · Water PP 12

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Close Combat
Physical · Fighting PP 8

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Poison Jab
Physical · Poison PP 20

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Throat Chop
Physical · Dark PP 16

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Surf
Damage

Used to take knockouts or put enemies into finishing range.

Acupressure
Damage

Used to take knockouts or put enemies into finishing range.

Agility
Damage

Used to take knockouts or put enemies into finishing range.

Assurance
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Bite
Damage

Used to take knockouts or put enemies into finishing range.

Bounce
Damage

Used to take knockouts or put enemies into finishing range.

Brick Break
Damage

Used to take knockouts or put enemies into finishing range.

Browse moves (46 total, 30 at a time)

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources