
Arctovish
WaterIceUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Arctovish reads as a mixed attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Arctovish?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Water Absorb
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Ice Body
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Slush Rush
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
The target is blasted by a huge volume of water launched under great pressure.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
The target is attacked with a powerful beam. The user can't move on the next turn.
The user slams the target with its steel-hard head. Has a 20% chance of making the target flinch.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (45 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources