Applin artwork
#840

Applin

GrassDragon
All data Standard/Form Gen 8

Use this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.

Main jobFlexible pick

Applin reads as a mixed attacker from its current stats.

Speed readSlow

Usually wants Trick Room, protection, or bulky support.

Watch outIce, Poison, Flying

These attack types are the first danger check before adding it to a team.

Battle Stats

HP40Atk40Def80Sp.Atk40Sp.Def40Speed20total260
HP 40
Atk 40
Def 80
Sp.Atk 40
Sp.Def 40
Speed 20
Type Check

What scares Applin?

Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.

Test in Builder
Weak to
IcePoisonFlyingBugDragonFairy
Resists
WaterElectricGrassGround
Immune to
None

Abilities / Passives

Passive effect

Ripen

Detailed passive wording is still being verified.

This is always-on help. Check when it activates before building around it.
Passive effect

Gluttony

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

This is always-on help. Check when it activates before building around it.
Passive effect

Bulletproof

Protects the Pokémon from some ball and bomb moves.

This is always-on help. Check when it activates before building around it.
Move Pool

Skills and Moves

Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.

Back to Pokédex
Draco Meteor
Special · Dragon PP 8

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Sucker Punch
Physical · Dark PP 8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Astonish
Damage

Used to take knockouts or put enemies into finishing range.

Attract
Damage

Used to take knockouts or put enemies into finishing range.

Defense Curl
Damage

Used to take knockouts or put enemies into finishing range.

Grassy Glide
Damage

Used to take knockouts or put enemies into finishing range.

Pounce
Damage

Used to take knockouts or put enemies into finishing range.

Recycle
Damage

Used to take knockouts or put enemies into finishing range.

Rollout
Damage

Used to take knockouts or put enemies into finishing range.

Tera Blast
Damage

Used to take knockouts or put enemies into finishing range.

Withdraw
Damage

Used to take knockouts or put enemies into finishing range.

Data Source

Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.

Open Sources