
Alcremie (Gmax)
FairyUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Alcremie (Gmax) reads as a special attacker from its current stats.
Usually wants Trick Room, protection, or bulky support.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Alcremie (Gmax)?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Sweet Veil
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Aroma Veil
Protects the Pokémon and its allies from effects that prevent the use of moves.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user damages opposing Pokémon by emitting a powerful flash.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is attacked with a powerful beam. The user can't move on the next turn.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user compels the target to keep using the move it encored for three turns.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (49 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources