
Abra
PsychicUse this page like a quick team check: read the role, check what attacks scare it, then open the full move pool only if you need deeper data.
Abra reads as a special attacker from its current stats.
May need Tailwind, priority, or careful switching.
These attack types are the first danger check before adding it to a team.
Battle Stats
What scares Abra?
Read this before adding it to a team. Weak means the attack hits hard; resist or immune means it can switch in more safely.
Abilities / Passives
Synchronize
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Inner Focus
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Magic Guard
Detailed passive wording is still being verified.
This is always-on help. Check when it activates before building around it.Skills and Moves
Showing the most useful or most complete move cards first. The full move pool is folded below to keep this page lighter.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Changes the field so some Pokemon become stronger.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The target is taunted into a rage that allows it to use only attack moves for three turns.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user damages opposing Pokémon by emitting a powerful flash.
The target is attacked with an icy punch. This may also leave the target frozen.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user compels the target to keep using the move it encored for three turns.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Used to take knockouts or put enemies into finishing range.
Browse moves (96 total, 30 at a time)
Data Source
Base stats, abilities, and move names are generated from Pokemon Champions data sources. Regulation and meta pages should be reviewed separately before ranked recommendations.
Open Sources